Open a door paying attention to the sound of its unattended hinges as you pray for some peace in the next room.
Resident Evil Village
If you asked me about the essence of Resident Evil, that would be my answer. And surely I would be wrong because, today, it is something bigger than those first titles that we fell in love with at the end of the nineties. It is a pop phenomenon, a transmedia product with a great commercial pull and one of the most powerful brands linked to terror that exist. The zombie, today, is more icon than reality, its presence has long ceased to be a sine qua non condition and, in fact, the look at the Supernatural of the seventh installment (uncharted terrain at the time) was more than celebrated by the community. So it’s no surprise that the team led by Morimasa Sato and Tsuyoshi Kanda has dared to take a step further by exploring, in Resident Evil Village, environments of horror hitherto unheard of in the franchise.
In the preliminary sketches, the illustrations of the storage rooms show the presence of a bellows camera. The contraption, typical of the daguerreotype era, enjoyed great popularity in the late nineteenth century, a time when we came across literary publications such as ” the island of doctor Moreau “(H. G. Wells, 1896),” Dracula “(Bram Stoker, 1897) or” the strange case of Doctor Jekyll and Mister Hyde ” (R. L. Stevenson, 1886). This revival of a renewed gothic novel that would give rise to literary horror, serves in this case as a starting point for Resident Evil Village’s particular approach to terror. On this occasion, the spectral gives way to creatures of the night, bloodthirsty beasts and ornate architectures that could star in a tale of those capable of stealing our sleep. The maneuver feels great, but as in everything, there are nuances.
Ethan’s already a tough guy.
The adventure begins some time after what happened in its prequel. We return to incarnate a Ethan Winters who, this time, is already a father of the family. He, Mia and his daughter Rosemarine, have started a new life, under a secret identity granted by the BSAA, in an unknown country of Eastern Europe. But the well-deserved peace achieved by the couple will not last long, since within a few minutes of departure, the family is attacked by an organization that kidnaps Rose, not before shooting Mia and putting our protagonist in an armored van. On his way to his destination, something shakes the convoy, causing an accident that leaves Ethan free, ready to follow the track of his missing daughter and at the gates of a most peculiar town. From there we find a plot that reserves turns as pleasant as predictable for the seasoned player, that gives some of the answers that many of us were waiting for and that contributes to continue expanding, in a surprisingly coherent way (by Resident Evil standards) the story arc of the numbered games.
Once in the village, at the same time that the mystery hangs over us, so will the creatures that have been killing the locals. Soon we will meet the heads of the ancient ruling lineages and their enigmatic leader. But on this occasion we have an experienced Ethan who, as the writers have remarked in the first dialogues, has received military training from the BSAA. The terrain is thus fertile for action, for the equalization of Winters with the toughest characters of these peculiar epics. And it is that the action returns to gain prominence with respect to what was lived in the home of the Bakers. But do not panic, the level does not reach the levels seen in the fifth and sixth installment, and I would even say that it is below what was experienced in the fourth. Yes, Ethan has become an easy trigger type, and ammo abounds, but there is also room for loneliness, tension and puzzle. In this sense the game is quite balanced.
In addition, it turns out that shooting has become somewhat more pleasant, especially if it is played on PS5 (the version we have had access to to carry out this analysis), since Resident Evil Village makes use of the benefits of Dual Sense and implements the resistance of the triggers quite well when wielding a weapon. The gunplay is very similar to the one seen in the previous installment, especially at the beginning, at which time it will be heavy, slow and even somewhat rough. This is given by another of the major points of influence of the work, the Buhonero of Resident Evil 4, which for the case has been converted into the count, an overwhelming human figure cloistered in a carriage that is dedicated to trading (with us) through the surrounding lands. The count will mark the evolution of the character through the improvement of his armament. The money thrown by the enemies and the treasures hidden by the scenario, which give meaning to some of the best puzzles of the title, will be the necessary bargaining chip to improve the cadence, load capacity, power and reload speed of our arsenal. A tasty shooting system that, if we follow a normal development, evolves naturally at the same time that the challenge becomes more complex.
The bad news in terms of gameplay does not come from there, but is more related to some enemies than to the capabilities of the protagonist. The atmosphere, on this occasion, is less oppressive, the protagonist is more capable and the ammunition more abundant, therefore, the responsibility for the generation of tension should fall on some enemies that, in principle, seem more threatening. And so it is, until you realize the doubts that assail the lykans every time they prepare to attack you, you easily discover the trick to the young vampires of the castle, or you realize how little threatening Lady Dimitrescu is compared to characters that had similar dynamics, such as Tyrant or Nemesis.
A buffet presented in the best way
Luckily, the title manages to endow the adventure with a rich variety of situations that goes to its benefit, making that evil a minor downside. And from the structure of its map, Resident Evil Village can be read as a small buffet of almost all the previous iterations. The town, which serves as a starting point, will direct our advance towards the surrounding environments, generating a network of roads and enclaves typical of a decaffeinated metroidvania. From there, Ethan will set out in search of Rosemarine, meeting each of the section heads (some more inspired than others, but all well differentiated), who will govern varied environments both aesthetically and playably. As a result, the increase in the action will be balanced with places in which we will feel helpless again, by places in which the puzzles will take center stage and by levels that will serve to, precisely, increase the frenzy decisively, thus offering a variety of everything that the franchise has been giving us over the last 25 years.
But of course, all this would not be the same without the visual impact that usually accompanies each main installment of Resident Evil. The RE Engine is still in top shape, the engine owned by Capcom is a wonder that gives us some of the most impressive prints that, surely, we will be able to see this year. Played on PS5, village impacts. If you activate the ray tracing you can admire the impressive work that has been done with the management of light; the sunsets, the fog, the darkness that gives way to small light sources… A delight for the eye that will require the payment of the resounding fluidity that reaches if we disable this option. With it the performance does not decline dramatically, but we will notice the weight of the calculation that requires this lighting technique. The audio is not far behind, and if you have a surround system or a good headset, you will enjoy a great experience that can cause more than one shock thanks to the positioning of the sound.
Capcom remains fit and Resident Evil, too
Capcom seems to have found a way to keep his audience happy and doesn’t want to abandon him. Perhaps that is why he has made sure that after completing the adventure (about 16 hours in Normal difficulty) we have enough extra content to continue immersed in the game. Once you have seen the credits, you will be able to access the extra content store to acquire the mercenary mode (always with game points), as well as an infinity of material. The return of the classic mode is well resolved. Its dynamic of progress, supported by the achievement of minimum scores to unlock new maps and the restart of our weapons in each new round, achieve a sense of gratifying progress in a mode that pursues, solely and exclusively, the satisfaction of hitting four shots and surviving as many hordes as possible while enjoying its soundtrack. To this must be added a series of documents that investigate the case of the Bakers, filling the narrative gap that exists between the two installments, art galleries with development notes of both REVII and Village, audiovisual material on the development and countless 3D models. a compilation of extras of the most grateful that, unfortunately, is not usual.
Resident Evil Village is what you would expect in the line of what Capcom has been offering in recent years, a product that does not intend to reinvent the wheel, but that is remarkable in almost all its sections, reaching excellence from time to time and showing weaknesses on few occasions. Artificial intelligence or the attack patterns of some enemies, can produce some friction between the threat they project and the one they pose, but the variety of situations, and the accumulation of enemies themselves, help mitigate that feeling. By removing it, we found a story at the height of the expectations, which holds some surprises and manages to find a gap in the lore general to the biology of Ethan Winters, with a few villains charismatic, with a small overview of the different approaches playable saga, a spectacular environments, a large section technical modes to lengthen the life of the title and some other filigree narrative that serve to put the icing on the cake. A Resident Evil that looks to the past to lay the foundations of its future, that collects something from each of its stages to build a set that, being recognizable, tastes new; that like the reinterpretations of traditional Tales, takes the necessary licenses to adjust its identity to the current times, to its present reality.
A long time ago Resident Evil ceased to be that iconic squeaky door that filled us with uncertainty to become a saga in which other approaches had room, and I dare say that Village is, perhaps, the best summary that has been made of all of them.
- A balanced proposal that draws on different approaches to be varied at all times.
- A technical section that, together with the artistic work, is spectacular most of the time.
- Extras that, in addition to extending the life of the title, deepen its development.
- A story that knows how to be significant and bring novelties to the overall plot.
- A different tone, as far as horror is concerned, that is refreshing for the franchise.
- In certain enemies there are frictions between the level of threat they appear to represent and the level they actually represent.
- The challenge decreases with respect to the previous installment.
- The presence of autosave reduces the stress on the approach.
Resident Evil Village tastes new while still emanating the scents of its essence. He manages to explore terror through new settings while collecting different approaches to build, with this eighth installment, a video game that, although tending to action, does not forget the puzzle, exploration and tension of the saga. All this with a technical section to the height and an interesting plot that manages to be significant in the macro-plot of his fiction.
Resident Evil Village looks out into the horror story to play around with new ways to bring fear and horror to our living rooms. Along the way he revisits some of the approaches that have given more joy to the saga to build a game that works as a summary of it, showing varied at all times. A brilliant proposal in the aesthetic and remarkable in the playable, that manages to be relevant in terms of plot and that barely neglects any of its aspects. It is decidedly less terrifying than its predecessor, but also more balanced. A title that, unless things change a lot, points to game candidate of the year.
Resident evil village trailer
Ethan Winters is dealing with some serious mommy issues in this brand new trailer for Resident Evil Village
Resident evil village steam
Is Resident Evil village coming to Steam?
Resident Evil Village launches on May 7th on the PS4, PS5, Xbox One, Xbox Series X, Steam, and Stadia.
Resident evil village vampire
Does Resident Evil village have vampires?
Fans will have to play through Resident Evil Village to see if Redfield is actually a baddie in the latest chapter. The monsters of the village are controlled by Lady Alcina Dimitrescu, a towering vampire, and her three daughters — Bela, Cassandra, and Daniela — from her castle..
Resident evil village wiki
What is the plot of Resident Evil village?
Once you’ve survived the opening salvo, the mystery of the village starts to unfold and you’re tasked with defeating the four lords who rule over its inhabitants with apparent supernatural powers. The village itself acts as a hub, and you gather items to enter each of the lords’ territories.
Resident evil village system requirements
Minimum System Requirements for Resident Evil Village
- Processor: Intel Core i5-7500 ／ AMD Ryzen 3 1200.
- Memory: 8GB RAM.
- Graphics: Nvidia GeForce GTX 1050 Ti ／ AMD Radeon RX 560 4GB.
- API: DirectX 12, DirectX Raytracing (DXR) optional.
- OS: Windows 10 (64-bit)
Can my computer run Resident Evil village?
Can you run Resident Evil Village? Resident Evil enthusiasts will need at least an Intel Core i7-8700 or an AMD Ryzen 5 3600 for CPU and at least a Radeon RX 5700 or GeForce GTX 1070 for GPU. The RAM requirement also goes up to 16 GB.
Resident evil village collector’s edition
Will Re village have ray tracing?
First announced during AMD’s RX 6700 XT launch, Resident Evil Village’s ray tracing support is available on both AMD Radeon RX 6000 and Nvidia RTX 20 and RTX 30 graphics cards, and you can turn them on and off from the game’s Display menu.
Will Resident Evil village have DLC?
Although it is still too early to tell, the DLC doesn’t appear to set the stage in a grander sense for what will occur in Resident Evil Village. Resident Evil: Village releases on May 7, 2021 for PC, PlayStation 4, PlayStation 5, Stadia, Xbox One, and Xbox Series X/S.
Resident evil village initial release date
Is Resident Evil village out?
Resident Evil Village is set to release on May 7. Being the first Resident Evil on next-gen consoles, the game will be available on PlayStation 5 and Xbox Series S/ X. Apart from these, Resident Evil Village will also be available on PC, PlayStation 4, Xbox One, and Stadia.
Resident Evil Village/Initial release date
18 April 2021
Resident evil village ps5
Resident Evil Village is a survival horror game developed and published by Capcom. It is the tenth main installment in the Resident Evil series and a narrative sequel to Resident Evil 7: Biohazard. It also includes an online multiplayer mode, Resident Evil RE:Verse.
Is Resident Evil village playable on PS4?
Resident Evil Village launches on May 7th on the PS4, PS5, Xbox One, Xbox Series X, Steam, and Stadia.
Is Resident Evil village a PS5 exclusive?
Although the “Maiden” Demo is a PS5 exclusive for the game, Resident Evil Village (Re8) is NOT exclusive to the PS5. Resident Evil Village will be released on multiple platforms including the PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Steam (PC).